DXS DANGER ZONE

DXS DANGER ZONE
  • DXS DANGER ZONE
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DXS Danger Zone


  • A danger zone script for RedM (VORP), where hostile NPCs spawn in waves to attack players within defined zones.

Overview

  • This script allows you to create dangerous areas on your server where players will be attacked by hostile NPCs on horseback. When a player enters a predefined zone, waves of NPCs will spawn and engage in combat with the player. The script is highly configurable, allowing you to customize the zones, NPCs, and notifications.

Features

  • Multiple Danger Zones:  Define as many danger zones as you want, each with its own settings.
  • Wave-based Spawning:  NPCs spawn in waves, providing a challenging experience for players.
  • Customizable NPCs: Configure NPC models, weapons, accuracy, and combat behavior.
  • VORP Integration:  The script can use VORP notifications to inform players about entering/leaving zones and incoming waves.
  • Map Blips: Each danger zone is marked on the map with a configurable blip.
  • Client-side Spawning:  NPCs are spawned by clients to minimize server load.
  • Automatic Cleanup:  Dead NPCs and their horses are automatically removed from the game.
  • Leashing:  NPCs can be configured to return to the zone's center if no targets are available.

Zones

  • You can add or modify zones in the `Config.Zones` table. Each zone has the following properties:

  • label: The name of the zone.
  • coords: The center coordinates of the zone.
  • radius: The radius of the zone.
  • style: The blip style for the zone.
  • enterMsg: The message to display when a player enters the zone.
  • leaveMsg: The message to display when a player leaves the zone.
  • npcOverrides: A table to override the default NPC settings for this specific zone.

NPC Settings

  • The `Config.NPC` table contains the default settings for the NPCs. These settings can be overridden on a per-zone basis.

  • enabled: Enable or disable NPC spawning.
  • delayMs: The delay before the first wave of NPCs spawns.
  • staggerMs: The delay between each NPC spawn within a wave.
  • emptyWaveDelayMs: The delay between waves when the zone is empty.
  • attackOnlyInside: If true, NPCs will only attack players inside the zone.
  • leashReturn: If true, NPCs will return to the zone's center if they have no target.
  • spawnDistance: The distance from the player at which NPCs will spawn.
  • maxRidersPerZone: The maximum number of NPCs to spawn in a wave.
  • accuracy: The accuracy of the NPCs (0-100).
  • cleanupOnDeath: If true, dead NPCs and their horses will be cleaned up.
  • weapons: A list of weapons for the NPCs.
  • models: A list of ped and horse models for the NPCs.
  • The `Config.Notify table allows you to configure the notifications.
  • useVorp: If true, the script will use VORP notifications.
  • duration: The duration of the notifications in milliseconds.
  • titles: The titles for the enter, leave, and wave notifications.
  • styles: The styles (icon, color) for the notifications.

Dependency

  • Vorp_Core

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