DXS Anti Third - Anti Desync
Features
- The anti-third-person peek system recognizes when players are looking unrealistically around walls or corners with the third-person camera.
- limits movement and visibility in situations where the player’s character is not in a proper line of sight.
- Line of Sight Tracking That Adapts
- A clever system that determines if the player’s character can actually see what the camera captures.
- The camera advantage is eliminated if the character’s vision is obscured by a wall or other object.